The Best Strategy To Use For Warmups and Games for CrossFit Kids

The Best Strategy To Use For Warmups and Games for CrossFit Kids
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Do not hesitate to add/modify challenges based on what you have readily available!  Try This  with little balls or bean bags and put them on one side of the space. Location 2 pails opposite of them on the other side of the room. Divide the kids into two groups and have the groups do a sprint relay, attempting to fill their empty pail on the other side of the room.


When the fitness instructor tosses the dodgeball to them they need to perform a sit up and throw it back. Include an extra ball once the kids begin to get the hang of it to make it more tough. If it is more of an innovative group, you can have them all sit in a circle and throw the ball to each other (advising them that they have to state the name of the next individual and make eye contact with them prior to throwing it).


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Warmups and Games for CrossFit Kids - Warmup And Workout

This is a balance drill. Set out planks (pieces of 24 boards work well) of differing widths to have kids attempt to walk across without falling. To begin, kids need to carry out 3 squats to try to walk throughout, and there is a 3 burpee penalty (touch their chest to the ground, jump up and clap their hands overhead) if they fall off.


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To increase the challenge and difficulty, have them attempt to walk backward or with their eyes closed. Games Minimum individuals required: 1 Toss a balloon into the air and inform the kids that they need to interact to keep it off the ground. Add more balloons as time passes to increase the problem.


Minimum individuals needed: 1 Have kids base on a line and established 6 Hula Hoops (or draw 6 circles with pathway chalk) about 5-10m away. Hula Hoops that are closer are worth more points than Hula Hoops that are even more away. Each kid gets 2 throws and whoever accumulates the most points gets to choose a motion (squats, push-ups, superman to hollow, burpees, etc) and everyone else needs to do associates of that movement equal to the number of points that person attained.